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Patch 2.1.2 Datamined Changes
#1
Citar:String changes

ItemPassivePowerDescriptions

Disclaimer: Item Passives are usually put on Rings for the sake of testing - chances are these will be put on other armor slots for the final version.



ItemPassive_Unique_Ring_650_x1 - Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry.

ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.

This is the Marauder 6P bonus.

ItemPassive_Unique_Ring_724_x1 - Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for [{VALUE1} * 100]% weapon damage.

This is the Sunwuko 4P bonus.

P2_ItemPassive_Unique_Ring_008 - Whenever a gem drops, a gem of the type socketed into this item also drops.

P2_ItemPassive_Unique_Ring_008 - Frenzy gains the effect of every rune.

P2_ItemPassive_Unique_Ring_011 - Every {c_magic}{VALUE1} seconds, call down Bombardment on a random nearby enemy.

P2_ItemPassive_Unique_Ring_014 - Locust Swarm is cast on a nearby enemy every second.

P2_ItemPassive_Unique_Ring_016 - Energy Twister periodically pulls in an enemy within {VALUE1} yards.

P2_ItemPassive_Unique_Ring_017 - TEMP

P2_ItemPassive_Unique_Ring_018 - Exploding Palm's on-death explosion applies Exploding Palm.

P2_ItemPassive_Unique_Ring_019 - Enemies hit by the decoy explosion take [{VALUE1}*100]% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light abilities for 3 seconds.

ItemPassive_Unique_Gem_017_x1 - Regenerates {c_magic}{VALUE1} Life per Second.

ItemPassive_Unique_Gem_018_x1 - Gain X.

P2_ItemPassive_Unique_Ring_023 - Enemies snared by your Entangling Shot take {c_magic}[{VALUE1}*100]% increased damage from all sources.

ItemPassive_Unique_Gem_018U_x1 - Skills heal you for {c_magic}{VALUE1}% of your maximum Life for every second of cooldown.

ItemPassive_Unique_Gem_017U_x1 - After not taking damage for 4 seconds, gain an absorb shield for [{VALUE1}*100]% of your total Life per Second.

ItemPassive_Unique_Gem_016_x1 - Gain {c_magic}[{VALUE1}*100|1|]% non-Physical damage reduction.

ItemPassive_Unique_Gem_016U_x1 - While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by [{VALUE1}*100]%.

ItemPassive_Unique_Gem_019_x1 - Gain {c_magic}[{VALUE1}*100|1|]% melee damage reduction.

ItemPassive_Unique_Gem_019U_x1 - While below [{VALUE1}*100]% Life, you may move unhindered through enemies.

ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to {c_magic}[{VALUE1}*100]% of your maximum Life.

ItemPassive_Unique_Gem_020U_x1 - Gain X.

ItemPassive_Unique_Gem_021_x1 - Gain X.

ItemPassive_Unique_Gem_021U_x1 - Gain Y

ItemPassive_Unique_Gem_003_x1 - Monster kills grants {c_magic}+{VALUE1} experience.

X1_Legendary_Potion_08 - Fears enemies within 12 yards for {c_magic}{VALUE1}{/c_magic} seconds.

ItemPassive_Unique_Gem_003U_x1 - Level requirement reduced to 1.

BuffTooltips

Speed Pylon - Greatly increased movement speed. Can pass through enemies, damaging and knocking them up into the air. Can burst through walls summoned by Waller elites.

Shield Pylon - Invulnerable to all damage and crowd control. All melee damage is reflected to attackers. Total reflected damage is unleashed as an explosion when the shield expires.

Hero

Healing renamed to Recovery

The amount of Toughness you can recover every second in combat.

Recovery is based on your Toughness and Healing.

Healing: {s2} Life healed per Second.

Healing is based on your Life per Hit, Life per Second, Life Steal, Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.

H2OLayout

Each death in a Greater Rift increases your resurrection timer by {s1} seconds, to a maximum of {s2}.

UIToolTips

UpgradeableJewelInstructionsWeapon - Can be inserted into weapons with sockets.

Items

Unique_Gem_003_x1 - Gem of Ease

Gem of Ease - Gem of Reduced Level Requirement

Unique_Cloak_002_p1 - The Cloak of the Garwulf

P2_Unique_Helm_001 - Broken Crown

P2_Unique_BarbBelt_006 - The Undisputed Champion

P2_Unique_Belt_008 - Belt of the Trove

P2_Unique_Staff_003 - Wormwood

P2_Unique_Bracer_006 - Gungdo Gear

X1_Boots_norm_season_01 - Conqueror's Sabatons

X1_chestArmor_norm_season_01 - Conqueror's Cuirass

X1_Gloves_norm_season_01 - Conqueror's Gauntlets

X1_Pants_norm_season_01 - Conqueror's Legguards

Unique_Gem_017_x1 - Molten Wildebeest’s Gizzard

Unique_Gem_018_x1 - Stone of Heresy

Mutilation Guard - Gem of Magic Damage Reduction

Unique_Gem_019_x1 - Mutilation Guard

Unique_Gem_020_x1 - Shen's Delight

Unique_Gem_021_x1 - Gem of X

Unique_Gem_016_x1 - Esoteric Alteration

HealthPotionLegendary_08 - Bottomless Potion of Fear

Monsters

Treasure_Goblin_B - Odious Collector

Treasure_Goblin_C - Gem Hoarder

treasure_Goblin_H - Malevolent Tormentor

p2_Ghost_A_JarOfSouls - Tartus

P2_TreasureChild_B - Vault Peon

MonsterNames

RareGenericPrefix053 - Lylirra

RareGenericPrefix054 - Nevalistis

RareGenericPrefix055 - Grimuku

ItemFlavor

Unique_Gem_003_x1 - This stone twinkles with low level light, inviting its bearer to dream of higher ambitions.

Unique_Cloak_002_p1 - The cloak of one with an affinity toward wolves.

P2_Unique_Helm_001 - The ancient crown of Rakkis, first ruler of Westmarch.

P2_Unique_BarbBelt_006 - Few in this world can truly be called champions.

P2_Unique_Belt_008 - Rumors have persisted for centuries that the crusaders maintain a secret bunker in Kehjistan, filled with ancient relics of unbelievable power. When the need is great, Crusaders are allowed to borrow one of these relics. The existence of this crusader belt would seem to confirm the existence of this bunker.

P2_Unique_Staff_003 - The poisonous hatred of many a man was harnessed to create this staff.

P2_Unique_Bracer_006 - "Cover your wrists in righteousness that you may strike with the will of the gods." —Tenets of the Veradani

Unique_Gem_020_x1 - “I made a very pretty gemstone once, to use should I ever come to face Dirgest, but I was hungry so I traded it for spiced meats and some wine. Those meats were excellent!”-Covetous Shen

Unique_Gem_017_x1 - The gizzard of the molten wildebeest evinced such extraordinary properties when steeped in the correct mixture of alchemical reagents that the animals were hunted to extinction long ago.

Unique_Gem_018_x1 - “The Mage Lord has no vision. He called my ideas a subversion of the natural order and forbade this gem’s creation. I can only assume there is a Jaq`taar Assassin searching for me even now.”-Darum, formally of the Vizerei Mage Clan

Unique_Gem_019_x1 - Chau Thanh of Guozhi designed a gem which would transport the pain and suffering of a physical attack to an undisclosed location. When asked about the ultimate destination of this damage, she would simply smile and mutter “Well deserved. Well deserved.”

Unique_Gem_016_x1 - Chuanyang of Xiansai designed a gem which would transport magical energies from their target to the workshop of his greatest competitor, Chau Thanh. He created several copies of this gem before he mysteriously disappeared.

HealthPotionLegendary_08 - “If I learned one thing from my years in the dungeons it’s this: fear is a great motivator. We all need some fear in our lives!” - Royal Apothecary Jentulf at his reinstatement ceremony.

Skill changes

Barbarian



Frenzy

Vanguard : Movement speed bonus while under Frenzy increased to 25% (up from 15%).

Demonhunter



Night Stalker Your primary skills generate an additional 4 Hatred. (reworked from Critical Hits have a chance to restore 1 Discipline)

Custom Engineering : Now also increases the maximum amount of Sentry Charges. (Datamined text says that it's increased "to 2", but that may be a typo and charges are increased "by 2", for a total of 4 Charges with the Passive)

Multishot

Suppression Fire : Knockback the first 2 enemies hit (reworked from Gain 1 discipline for each enemy hit)

Spike Trap

Echoing Blast : Now deals Cold damage (reworked from Poison).

Grenade

Cold Grenade : Now does Cold damage and Chills enemies. (reworked from Poison - Gas Grenades).

Chakram

Serpentine : Now does Cold damage (reworked from Poison)

Sentry : Cost changed to 20 Hatred (down from 30) / Now gives a charge every 8 seconds and can have up to 2 charges stored at a time.

Smoke Screen : Cooldown is now 3 seconds (up from 2).

Vanishing Powder : Now removes the Discipline cost but increases the cooldown to 8 seconds. (reworked from dealing Poison damage)

Evasive Fire

Parting Gift : Now leaves behind a Physical damage bomb (from Poison) and changes Evasive Fire's damage into Physical.

Templar



Inspire : Wrath generated changed to 1 per second (down from 2.5).

WitchDoctor



Haunt

Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies).

Wizard



Hydra : Now deals 105% weapon damage (down from 195%).

Disclaimer: we do not have the actual context for the Hydra changes - there is likely a reason why their damage is being lowered, maybe a reworked passive or new legendary.

Frost Hydra : Now deals 135% weapon damage (down from 275%).

Lightning Hydra : Now deals 135% weapon damage (down from 305%).

Blazing Hydra : Now deals 105% weapon damage (down from 185%).

Mammoth Hydra : Now deals 295% weapon damage (down from 400%).

Arcane Hydra : Now deals 130% weapon damage (down from 245%).

Energy Armor

Force Armor : Now the amount absorbed cannot exceed 100% of your Maximum Life. (added)
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#2
porra brender
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#3
Demoraram em, mas meu maior desgosto contra M6 é que trava tudo meu pc lixo, não consigo jogar com isso


[color="#CC0000"][size="7"]SLAAYEEERRR[/size]

[size="7"] SAATAAANNN[/size][/color]

Assinatura parcialmente editada.
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#4
nao sei se entendi direito, mas se eu usar por exemplo ball of lighting, aí a sentry vai soltar o ball of lighting com 100% de dano, fora que cada sentry aumenta em 100% meu dano, coisa assim. se for isso mesmo a minha build eletrica de m6 fica até mais forte


"[Imagem: kenshin05.gif]You are never given a dream without also being given the power to make it true. You may have to work for it, however.

[Imagem: 667880-1.png?1290642658]
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#5
Acho que não , porque eram 6 sentries atirando com uma média acima de 200% de dano, mas mesmo assim continua forte


[color="#CC0000"][size="7"]SLAAYEEERRR[/size]

[size="7"] SAATAAANNN[/size][/color]

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#6
É 40% o bônus por sentry pro ataque que teu char dá, e 100% para os que as sentrys dão, elas atiram na velocidade que teu char atira e somente quando ele atirar. A build agora pede ou uma boa dose de redução de custo pra spammar mais, pq usar gerador de ódio é uma perca de dps absurda já que as sentrys não fazem nada enquanto vc usa ele. Ou ter o Krider ou a aljava do chakram, ai sim fica bacaninha.
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#7
Acho q deu uma melhorada no dh apesar que ele agora vai ter de ser mais ativo se for jogar de m6.



um item q to vendo bem OP agora é o kindershot, o bow que voce nao gastaehatred usando elemental arrow.



e o dano da sentry aumentou 100% <img src='http://forum.hangarnet.com.br/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt='Smile' />



so testei mais usando 1 spender so, a antiga build com cluster arrow, multishot e elemental arrow, nao rolou nao pq voce gasta muito hatred e a sentry so ataca qnd voce ataca, e detalhe so ataca o skill q voce usou kkkk



agora Grift do nivel 26 pra cima ta dando mais reward, fiz um nivel 38 q me deu mais de 300m de xp <img src='http://forum.hangarnet.com.br/public/style_emoticons/<#EMO_DIR#>/smile.gif' class='bbc_emoticon' alt='Smile' /> antes era fixo 77 nao sei a partir de q nivel.



vamos ver os ajustes nesse ptr.



bom jogo


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#8
enfim M6 ficou mais OP e dependente de kindershot.

blizzard e suas merdas.... por essas que ninguém mais joga D3.
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