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Mushishi
#1
Bom galera, vou desenvolver um artigo científico na faculdade. E resolvi falar do anime Mushishi como forma de arte diferenciada, onde elementos semióticos estão completamente imbuídos na obra, assim como ensinamentos do budismo...



Será que vocês poderiam me ajudar ? Estou procurando por análises mais profundas do anime, envolvendo enredo, ambientação e tudo mais. Vale qualquer língua, até esperanto! hehe



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#2
vc quer falar de obra prime no stilo anime q envolve culturas?



so samurai X tem uma aula de historia do japao.





btw, se for coisas mais doidas aconselho vc ver o anime Arjuna.



[url="http://images.google.com.br/images?hl=pt-BR&q=arjuna&um=1&ie=UTF-8&sa=N&tab=wi"]http://images.google.com.br/images?hl=pt-B...sa=N&tab=wi[/url]


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#3
[quote name='Yashiro Nanakase' post='1317219' date='Mar 12 2008, 01:06 AM']vc quer falar de obra prime no stilo anime q envolve culturas?



so samurai X tem uma aula de historia do japao.

btw, se for coisas mais doidas aconselho vc ver o anime Arjuna.



[url="http://images.google.com.br/images?hl=pt-BR&q=arjuna&um=1&ie=UTF-8&sa=N&tab=wi"]http://images.google.com.br/images?hl=pt-B...sa=N&tab=wi[/url][/quote]



Eu já defini o Mushishi como o anime que será tratado no artigo. O que eu questionei é se o povo conhece algum lugar que tenha uma análise mais bacana sobre a obra.



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#4
Legal sua iniciativa, espero que tire 10!



Que tipo de material? Make-off, entrevista com a autora? Esse tipo de coisa? Reviews/blogs do assunto?



A estética aplicada em Mushishi tem a ver com o conceito de Wabi-sabi:

[url="http://en.wikipedia.org/wiki/Wabi-sabi"]http://en.wikipedia.org/wiki/Wabi-sabi[/url]



Blog de anime, acho que um dos melhores a abordar Mushishi:



[url="http://www.designchronicle.com/memento/archives/mushishi/"]http://www.designchronicle.com/memento/archives/mushishi/[/url]



Caso ache algo de interessante (meio difícil thou), posto mais.


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#5
pulando um pouco fora do assunto, quem estuda magia (assunto da debatido aqui na hangar em um topico meu), vera q mushishi eh um anime muito bom pra retratar os outros seres q nos perambula em volta.



eu particularmente adorei ^^



pulando um pouco fora do assunto, quem estuda magia (assunto da debatido aqui na hangar em um topico meu), vera q mushishi eh um anime muito bom pra retratar os outros seres q nos perambula em volta.



eu particularmente adorei ^^


"As pessoas são pinturas bobas que só ganham valor depois que morrem." (Yashiro Nanakase)
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#6
[quote name='Naruto' post='1317241' date='Mar 12 2008, 01:44 AM']Legal sua iniciativa, espero que tire 10!



Que tipo de material? Make-off, entrevista com a autora? Esse tipo de coisa? Reviews/blogs do assunto?



A estética aplicada em Mushishi tem a ver com o conceito de Wabi-sabi:

[url="http://en.wikipedia.org/wiki/Wabi-sabi"]http://en.wikipedia.org/wiki/Wabi-sabi[/url]



Blog de anime, acho que um dos melhores a abordar Mushishi:



[url="http://www.designchronicle.com/memento/archives/mushishi/"]http://www.designchronicle.com/memento/archives/mushishi/[/url]



Caso ache algo de interessante (meio difícil thou), posto mais.[/quote]



Naruto, valeu mesmo! Esse tipo de material já começa à ajudar mto!



Pode ser making-off, entrevista com autora, review, blog sobre o assunto, qualquer coisa já é de grande ajuda.


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#7
Material bom sobre o assunto é meio difícil revendo rapidamente o sub-fórum que visitava. Aqui vai quotes de uma entrevista com Katsuhiro Otomo que dirigiu o filme live-action (em inglês chamaram de Bugmaster, damn yankees, sempre zuando nomes de filmes). Talvez isso seja algo interessante por expor opiniões sobre Mushishi de um dos mais aclamados diretores japoneses (fez Akira por exemplo):



Citar:To get the rights to make this film you had to meet the author Yuki Urushibara [autora de Mushishi] . Of course, normally people come to you with that question, because they want to adapt one of your own manga. How was it to be on the other side of the table?



It was pretty straightforward: I really wanted to adapt this story, so I asked her if it was okay. It wasn't an easy job, though, because the manga runs about 13 or 14 volumes and each of those is a full story, with a beginning, middle and end. I picked up elements from several of them and combined them into my screenplay. I sent Urushibara the script and she made a few comments, but she basically let me do what I wanted.



You know, a manga artist who is very attached to his work will always have the desire to make the film version himself. But those are exceptional cases, like Akira was for me. I can't do them all, so I don't mind if somebody else does an adaptation of one of my manga. I don't like repeating myself, and I feel that adapting my own manga is essentially repeating something I've already done once before.



There is something very philosophical about the story of Bugmaster, and about the role played by insects. In the film there is light and darkness, but it doesn't automatically mean that light is good and darkness is bad, or that light conquers darkness. They simply exist together and are in harmony. Is that idea of a grey zone what attracted you in the original manga?



Yes. It all depends on how you look at insects, what you think of their existence. Insects symbolize absurdity, in a way, the things that human beings can't control, like misfortune, disaster and death. The point is how we accept the existence of such things. That is what this story is about. For example, today terrorism occupies our minds. A bomb explodes somewhere and a lot of people die. But if you see that event from a certain point of view, from a distance, it can become beautiful. A flash of light and flying sparks look beautiful when you see it at night, but what it really is is people being blown to bits. That's the absurdity; despair can become beauty from a different perspective. This is how I treat the presence of insects in this film.



Mankind has to co-exist with insects. You can't avoid them. You have no choice but to accept their presence. That's the protagonist Ginko's attitude. Also, some people will probably feel that the film doesn't have a real climax. It sort of calmly moves toward its end. But that too is very much like our lives as human beings. If you look back at your life, maybe you can point to moments that you feel were a climax or a turning point, but when they actually happened you didn't experience them the same way. Life moves ahead quite calmly and gradually, and I wanted to bring that same feeling to Bugmaster.



Ginko is an interesting character. He can communicate with nature, but he hasn't achieved a balance or zen-like harmony.



Maybe. But I believe he tries to achieve that balance. He acknowledges and faces the existence of insects, where most people prefer to ignore them. It's like a cancer patient: some can face their disease and live with dignity despite their illness, while others fall into despair. In this film, the two main characters Ginko and Tanyu can face absurdity and try to look for ways to co-exist with it, but they are the only ones who do so.



The film is set in the Meiji era, even though it's not so specific in terms of time and place. In the Meiji period, a lot of foreign influences were embraced by the Japanese and a lot of existing values were upset. Is there a sense of criticism on your part in using this setting?



It's not really criticism. The film is a kind of fable, so it needs a setting that is a bit otherworldly. It wouldn't really work in the Edo period, and the Taisho and Showa eras are already too modern. Also, that characteristic of constant flux, of things changing and disappearing, suited the characters well. You needed to have the feeling that they could suddenly disappear without a trace. I was looking to give the film an edge of fantasy and the Meiji period best allowed me to achieve that.



A entrevista inteira está nesse link:



[url="http://www.midnighteye.com/interviews/katsuhiro_otomo.shtml"]http://www.midnighteye.com/interviews/katsuhiro_otomo.shtml[/url]



Algumas notas de um fansubber e da mangaka:





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